Embeddable mini-game runtime
English pages are in progress
Migo is an embeddable Canvas/WebGL mini-game runtime. Builds from Cocos, Unity, PixiJS, Phaser, Egret and Laya run inside your own App without a line of change, and the system WebView is never in the path.
The Chinese site is still being reworked, so the English pages are not written yet. Three resources are already in English, and they are the sources the Chinese site quotes from:
- Engine repository — what the runtime is, which platforms it ships for, and the interface surface.
- Benchmark scripts and raw data — every number on the Chinese site comes from here, and the same device with the same scripts reproduces them.
- Runnable host examples — one minimal host per platform, clone and build.
If you are evaluating Migo for your App, write to licensing@minigame-labs.com and say how you distribute, roughly what scale you expect, and which devices you target. We will answer in English, and we can walk you through the benchmark tables and the integration path directly — you do not have to wait for this page.